// Highsec fleets

Homefronts

Nine sites. The acceleration gate rejects the wrong hull before you can land. No Tech II and no Tech III on any of them.

// The gate

Ships

Five pilots
  • Frigates, navy and pirate included
  • Destroyers, navy and pirate included
  • Tech I cruisers
  • Tech I haulers, including Squall and Noctis
  • Venture, Consortium Venture, Perseverance, Pioneer
  • Not allowed: Tech II, Tech III, navy cruisers
Three pilots
  • Frigates, navy and pirate included
  • Tech I destroyers only
  • Venture and Consortium Venture
  • Not allowed: navy or pirate destroyers, cruisers, haulers, Tech II, Tech III
Pay
  • Pay peaks at that fleet size. Extra pilots are paid less.
  • Twice the ideal is the cap: 10 pilots on a five-pilot site, 6 on a three-pilot site.
  • A pilot who does not contribute is not paid and is not counted.
  • On most sites, contribution is 1,000 damage or 1,000 remote repair.

// Five pilots

Sites

Dread Assault20 min

Feed the friendly dreadnought 30,000 capacitor. It sieges for 90 seconds and shoots the structure.

15,000,000 ISK each at 5 pilots.

  • Amarr, Blood Raiders. EM Thermal. Neuts, weapon disruption, ECM. Weak to Explosive.
  • Caldari, United Champions of Freedom. Explosive EM. Neuts, ECM. Weak to Thermal.
  • Gallente, Gallentia Primacy. Explosive EM. Neuts, ECM. Weak to Thermal.
  • Minmatar, Angel Cartel. Explosive Kinetic. Target painters, ECM. Weak to EM.
Emergency Aid10 min

Keep the friendly target alive with shield boosts or armor repairs.

15,000,000 ISK each at 5 pilots.

  • Amarr, Disciples of Purity. Thermal Explosive. ECM. Weak to EM.
  • Caldari, Guristas. Kinetic Thermal. ECM. Weak to EM.
  • Gallente, Rogue Drones. EM Thermal. Stasis webs. Weak to Explosive.
  • Minmatar, Angel Cartel. Explosive Kinetic. Target painters. Weak to EM.
Metaliminal Meteoroid20 min

Mine the rock. 5,000 units, 20,000 m3. You do not have to kill the rats. If you do, more spawn.

12,000,000 ISK each at 5 pilots, plus the mutanite.

  • Amarr, Disciples of Purity. Thermal Explosive. ECM. Weak to EM.
  • Caldari, Guristas. Kinetic Thermal. ECM. Weak to EM.
  • Gallente, Rogue Drones. EM Thermal. Stasis webs. Weak to Explosive.
  • Minmatar, Ashes of Turnur. Thermal EM. ECM. Weak to Explosive.
Raid20 min

Catch 4 hostile haulers and put the cans in the friendly freighter. Each can is 3,500 m3. Delivering a can counts.

15,000,000 ISK each at 5 pilots.

  • Amarr, Blood Raiders. EM Thermal. Neuts, weapon disruption.
  • Caldari, Guristas. Kinetic Thermal. ECM.
  • Gallente, Serpentis. Thermal Kinetic. Sensor damps.
  • Minmatar, Ashes of Turnur. Thermal EM. ECM.
Suspicious Signal20 min

Hack 3 arrays. The tower can be shot for 90 seconds. 350,000 HP, no resists. Shooting these ships does not change standing.

15,000,000 ISK each at 5 pilots.

  • Amarr site, Minmatar ships. Explosive Kinetic. Target painters. Tower is weak to EM.
  • Caldari site, Gallente ships. Kinetic Thermal. Sensor damps. Tower is weak to EM.
  • Gallente site, Caldari ships. Kinetic Thermal. ECM. Tower is weak to EM.
  • Minmatar site, Amarr ships. EM Thermal. Neuts, weapon disruption. Tower is weak to Explosive.
Abyssal Artifact Recovery9 waves

Mine 12 Admixti Mutanite rocks per wave before the timer. A warp bubble holds until they are gone. After wave 9, leave within 60 seconds.

Minimal 5,000,000. Moderate 7,500,000. Severe 10,000,000. Three of each. Full clear 67,500,000 ISK per pilot.

  • Minimal waves last 3:00. Moderate last 2:30. Severe last 2:00.
  • Hostiles are Sleepers, Rogue Drones, or Triglavians. The mix changes by wave.
  • Expect neuts, EWAR, and whatever Abyssal weather that wave rolled.
  • Not tied to an empire.

// Three pilots

Sites

Salvage Research20 min

Salvage 30 wrecks. Each pilot has to salvage at least one to get paid.

12,000,000 ISK each at 3 pilots.

  • About 62% Thermal and 38% EM.
  • ECM.
  • Not tied to an empire.
Stabilize Rift20 min

Hold all five Destabilizing Arrays under 20% capacitor at the same time.

12,000,000 ISK each at 3 pilots.

  • Rats deal all four damage types.
  • They neut. Some transfer capacitor back onto the arrays.
  • Not tied to an empire.
Traffic Stop9 min

Cargo-scan the haulers. Destroy the ones with contraband. Do not let 5 dock. Do not kill more than 2 civilians.

12,000,000 ISK each at 3 pilots.

  • Shuttles are clean.
  • Escort frigates deal EM and have no EWAR.
  • Not tied to an empire.

// Sources

Resources