// Signatures

Exploration

Relic and data sites. What the cans are. Which ones have rats.

// Security

Site names

The prefix is the security band. Detected means a sovereignty upgrade spawned it.

Kind Highsec Lowsec Null and wormholes
Data Local Regional Central
Relic Crumbling Decayed Ruined

// Cans

Hard to easy

Data cans hold decryptors, datacores, skill books, blueprint copies, and manufacturing materials.

Relic cans hold salvage, skill books, and blueprint copies.

Difficulty Data Relic
Hard Databank Ruins
Medium Mainframe Remains
Easy Com Tower Rubble
Very easy Info Shard Debris

// Pirate sites

No defenders

Nothing on grid shoots. Another player still can.

  • 01No defenders
    Nothing spawns when a can is hacked. The analyzer is the only mechanic.
  • 02Players
    The site has no guns. Another ship in local still does.
  • 03Faction salvage
    Relic salvage follows that faction's ships.

// Ghost

Covert Research Facility

A timer is already running. When it ends, rats land and destroy the cans left.

  • 01Failed hack
    The can explodes. 4000 to 6000 explosive damage, 10 km radius.
  • 02Highsec
    Capital parts do not drop. Electro-Neural Signallers and Nano Regulation Gates are outside highsec only.
Can hold What it is
Covert Research ToolsComponent
Shattered Villard WheelsComponent
Packrat and MagpieMobile tractor blueprint copies
Wetu and YurtMobile depot blueprint copies
AscendancyImplant blueprint copies
Capital partsNot in highsec

// Sleeper

Caches

Normal space only. They do not spawn in wormholes.

CacheScan
SuperiorLevel V
StandardLevel IV
LimitedLevel IV
  • 01Site hazards
    Damaging cans, timed triggers, hazardous clouds, proximity explosions, sentry guns.
  • 02Hack difficulty
    Well above pirate data sites. Limited and Standard scan at level IV. Superior scans at level V.
  • 03What comes out
    Sleeper blue loot. Tech 2 and capital manufacturing materials. Skill books. Blueprint copies for Polarized weapons and storyline modules.

// Drone regions

Relic and data

  • 01Where
    Drone regions. Relic sites also spawn in C1 to C3 wormholes.
  • 02Relic despawn
    The site despawns very quickly after you land.
  • 03Relic loot
    Any faction's relic salvage, not one region's table.
  • 04Data loot
    Drone components. Blueprint copies for Integrated and Augmented drones.

// Defended

Rats and explosions

These signatures shoot, explode, or both.

  • 01Sleeper caches
    Failed hacks deal damage. Timers, hazard clouds, proximity blasts, and sentry guns are on the site.
  • 02Covert Research Facility
    The timer ends and a strong force lands. One failed hack is 4000 to 6000 explosive damage across 10 km.
  • 03Forgotten and Unsecured
    Sleeper relic and data. Sleepers hold the site, harder than combat anomalies of the same wormhole class.

// Sources

Resources

  • Relic and data sites is the can names, the security prefixes, and the notes on ghost sites and sleeper caches.