// Lowsec
Faction Warfare
Size sets the hull and the timer. The tag sets which of those hulls can enter. Capture is a 30 km countdown that pauses.
// Beacon
The name
- 01Faction, size, tagThen a hyphen and the capacity number. Amarr Medium NVY-5 is an Amarr system, cruiser and smaller, T1 or navy, scaling to 5. Open has no number.
- 02The numberHow many pilots the LP scales to before the payout drops. The definition says 1 or 5. It is not a hull limit, and it is not how many ships may land.
- 03Scanner, then overviewA plex is a cosmic anomaly. It is on the system scanner the whole time. No probes. It hits the overview only after someone warps to it, even if that warp is cancelled.
// Capture
Capturing
- 01Warp to the beaconScout, Small, Medium, Moderate, and Large use an acceleration gate. Open does not. Open is still deadspace. The gate takes you from up to 100 km. A pilot who is not enlisted goes suspect to take it.
- 0230 kmThe capture point sits a few kilometers from the beacon. Stay within 30 km of that point. Select it to read the timer.
- 03Leave, and it pausesStep out of the radius and the timer pauses. It does not reset.
- 04An enemy pauses bothOne hostile inside the radius pauses the timer for both sides. It resumes when only one faction is inside.
- 05The timers addBanked time has to be worked off. Three minutes already captured means the other side needs those three minutes back before their own countdown can finish.
- 06Friends do not speed itExtra friendly ships do not make the point finish faster. The gate limits hulls, not numbers. A gang of the allowed size can still land.
- 07The NPCDefending militia: do not shoot it. It will not shoot you, even if it looks hostile. Attacking: kill it. It counts as an enemy in the 30 km.
- 08LPBe inside the radius when the timer hits zero. A partial capture pays nothing. Pilots inside at the end split the LP evenly. Full pay holds only while that count is at or under the capacity number. Over it, everyone is reduced. Offensive plexing pays more than defensive.
- 09Neutrals, cloaks, VenturesA neutral can enter and does not move the timer. No cloak inside the radius. A Venture cannot capture a complex.
// Hull class
Sizes
The gate limits the hull class, not the headcount. Strategic cruisers, tactical destroyers, and flag cruisers can disagree with this list.
- 01Capture time10 minutes. Basic plexes are 5 minutes.
- 02The jobSit in the radius until the point hits zero.
- 03HullFrigates and smaller.
- 04NPCFrigate.
- 01Capture time10 minutes.
- 02The jobSit in the radius until the point hits zero.
- 03HullDestroyers and smaller.
- 04NPCDestroyer.
- 01Capture time15 minutes.
- 02The jobSit in the radius until the point hits zero.
- 03HullCruisers and smaller.
- 04NPCCruiser.
- 01Capture time15 minutes.
- 02The jobSit in the radius until the point hits zero.
- 03HullBattlecruisers and smaller.
- 04NPCCruiser.
- 05BonusBonuses for battlecruisers. Information not available about the size of that bonus.
- 01Capture time15 minutes.
- 02The jobSit in the radius until the point hits zero.
- 03HullBattleships and smaller.
- 04NPCBattlecruiser.
- 01Capture time15 minutes.
- 02The jobSit in the radius until the point hits zero.
- 03HullNo ship limit.
- 04NPCBattlecruiser. Same class as Large.
- 05No gateNo acceleration gate. The name has no capacity number. The reward scales to 5 capsuleers.
// Which ships each letter allows
Tags
- 01AllowedT1 combat ships only.
- 02RefusedT1 hulls with an EWAR or logistics bonus cannot enter.
- 03Also refusedNavy, pirate faction, T2, and T3. SoCT and Triglavian ships are limited to ADV.
- 01AllowedT1 and navy.
- 02RefusedNo pirate faction. No T2. No T3.
- 03Also refusedSoCT and Triglavian ships are limited to ADV.
- 01AllowedT2 and pirate faction ships. SoCT and Triglavian ships are limited to these complexes.
- 02RefusedA T3 destroyer cannot enter Small ADV. A T3 cruiser cannot enter an ADV smaller than Large. Open is not an ADV site. A T3 cruiser can still enter Open.
- 03Not listedInformation not available about T1 and navy on ADV. They are not listed as allowed or refused.
- 01AllowedT1, T2, and T3, with bonuses for T3 ships. In an FRF ELT-5, a T3 destroyer gets +500 base shield, +500 base armor, and +500 base hull.
- 02RefusedNo ship class is named as barred from every ELT site.
- 03Not listedInformation not available about navy, pirate faction, SoCT, and Triglavian on ELT. They are not listed as allowed or refused.
// A different war, not these plexes
Insurgency
- 01Not these plexesInsurgency sites are a separate set. Do not read their LP off the size or tag panels.
- 02Who is at warAmarr and Minmatar fight the Angel Cartel. Caldari and Gallente fight the Guristas.
- 03What a capture movesEmpire militia captures raise Suppression. Pirate militia captures raise Corruption.
// Sources
Resources
- Faction warfare is the size table, the tags, and the capture rules.