// Abyssal deadspace

EVE Abyssal Sites

Standard 3-room Abyssal Deadspace, T0-T6.
Read the in-game name.
Match the prefix.
Kill by priority.

// Weather

Select filament

    // Target order

    Kill priority

    Adapt this to the fit. Painters spike when battleships are on grid.

    • 01Dangerous EWAR
      Neut · Web · Scram · Disrupt · Painter
    • 02Remote repair
      Kill logi if they keep small ships alive
    • 03High DPS / spool
      Tessera grips · Cynabals · Starving · Marshals
    • 04Cleanup
      Generic damage · low threats · Vila Swarmers

    // Identification

    Faction chart

    Filter the room. Shoot the weather hole unless you are in Dark.

    // Room rules

    Worth remembering

    • 01Concord / Edencom
      Marshal rooms are DPS races. Drainers first. Thunderchild cuts incoming alpha.
    • 02Sleeper
      Every Sleeper reps. Kill small ships before repairs land. Deepwatchers are timeout threats.
    • 03Triglavian
      Damage ramps on the same target. Break tackle or high DPS before spool. Vila Swarmers: ignore.
    • 04Rogue Drone Tessera
      Point-blank damage and tracking. Snarecasters make them lethal. Hold 10-15 km if you can.
    • 05Angel
      Cynabals, especially Elite, are the DPS. Echo is web plus scram. Fury is neuts.
    • 06General
      Small ships eat drones. Recall. Overminds and Karybdis eat the timer.