// Abyssal deadspace
EVE Abyssal Sites
Standard 3-room Abyssal Deadspace, T0-T6.
Read the in-game name.
Match the prefix.
Kill by priority.
// Weather
Select filament
// Target order
Kill priority
Adapt this to the fit. Painters spike when battleships are on grid.
- 01Dangerous EWARNeut · Web · Scram · Disrupt · Painter
- 02Remote repairKill logi if they keep small ships alive
- 03High DPS / spoolTessera grips · Cynabals · Starving · Marshals
- 04CleanupGeneric damage · low threats · Vila Swarmers
// Identification
Faction chart
Filter the room. Shoot the weather hole unless you are in Dark.
// Room rules
Worth remembering
- 01Concord / EdencomMarshal rooms are DPS races. Drainers first. Thunderchild cuts incoming alpha.
- 02SleeperEvery Sleeper reps. Kill small ships before repairs land. Deepwatchers are timeout threats.
- 03TriglavianDamage ramps on the same target. Break tackle or high DPS before spool. Vila Swarmers: ignore.
- 04Rogue Drone TesseraPoint-blank damage and tracking. Snarecasters make them lethal. Hold 10-15 km if you can.
- 05AngelCynabals, especially Elite, are the DPS. Echo is web plus scram. Fury is neuts.
- 06GeneralSmall ships eat drones. Recall. Overminds and Karybdis eat the timer.